I am a Character Artist, specializing in character modeling and digital sculpting. My meticulous nature about my work and how I organize it has helped form the backbone of not only my modeling abilities but also my work ethic. My love of modeling has led me into the exploration of the technical side of my profession – I’m a big fan of creating and finding tools to work smarter and discovering new ways to use the tools I have. It’s all about problem solving. When you have fun finding answers to the questions in your work – your work becomes a passion.
I work with artists to set direction and pipeline for new projects as well as maintain consistent style for live games. I test new technology and research better processes. I also assist with asset production on all projects and create scripts to speed up workflow.
Responsible for sculpting, texturing and skinning new player clothing and other cosmetic items in the store for the MMO The Secret World as well as Age of Conan. I also create all NPCs and monsters for new expansions.
- Fantasy Flight Games - Freelance Sculptor
- Eat3D - Freelance Instructor
- Icarus Studios - Contract Character Artist
- Vicious Cycle - Contract Character Artist:
- Streamline Studios - Game Artist:
Responsible for integrating Zbrush into the studio pipeline and created scripts to increase productivity. Created various character, prop and environment 3D assets and textures. Often designing an asset, taking it into full 3D realization, and then implementing the assets into the engine.
Created prop and ship 3D assets as well as model sheets, 3D environment illustrations, character and ship concepts for an unreleased title.