Summary

I am a Character Artist, specializing in character modeling and digital sculpting. My meticulous nature about my work and how I organize it has helped form the backbone of not only my modeling abilities but also my work ethic. My love of modeling has led me into the exploration of the technical side of my profession – I’m a big fan of creating and finding tools to work smarter and discovering new ways to use the tools I have. It’s all about problem solving. When you have fun finding answers to the questions in your work – your work becomes a passion.

Skills

  • Creature Modeling
  • Character Modeling
  • Digital Sculpting
  • High-poly Modeling
  • Low-poly Modeling
  • Texturing
  • Software Proficiency

    ZBrush
    ZBrush
    Substance Painter
    Substance Painter
    3ds Max
    3ds Max
    Photoshop
    Photoshop
    Quixel Suite
    Quixel Suite
    Maya
    Maya

    Productions

    Experience

    Art Director

    Funcom
    December 2015 - Present | Durham NC

    I work with artists to set direction and pipeline for new projects as well as maintain consistent style for live games. I test new technology and research better processes. I also assist with asset production on all projects and create scripts to speed up workflow.

    Character Artist

    Funcom
    March 2013 - December 2015 | Durham NC

    Responsible for sculpting, texturing and skinning new player clothing and other cosmetic items in the store for the MMO The Secret World as well as Age of Conan. I also create all NPCs and monsters for new expansions.

    Character Artist

    Freelance
    January 2012 - March 2013 |

    - Fantasy Flight Games - Freelance Sculptor

    - Eat3D - Freelance Instructor

    - Icarus Studios - Contract Character Artist

    - Vicious Cycle - Contract Character Artist:

    - Streamline Studios - Game Artist:

    Game Artist

    Schell Games
    January 2009 - December 2011 | Pittsburgh PA

    Responsible for integrating Zbrush into the studio pipeline and created scripts to increase productivity. Created various character, prop and environment 3D assets and textures. Often designing an asset, taking it into full 3D realization, and then implementing the assets into the engine.

    Contract Game Artist

    BrainStem Games
    October 2007 - October 2008 |

    Created prop and ship 3D assets as well as model sheets, 3D environment illustrations, character and ship concepts for an unreleased title.