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Nick Miller
Character Artist
Raleigh, United States of America

Summary

I am a Character Artist, specializing in character modeling and digital sculpting. My meticulous nature about my work and how I organize it has helped form the backbone of not only my modeling abilities but also my work ethic. My love of modeling has led me into the exploration of the technical side of my profession – I’m a big fan of creating and finding tools to work smarter and discovering new ways to use the tools I have. It’s all about problem solving. When you have fun finding answers to the questions in your work – your work becomes a passion.

Skills

Creature ModelingCharacter ModelingDigital SculptingHigh-poly ModelingLow-poly ModelingTexturing

Software proficiency

ZBrush
ZBrush
Substance Painter
Substance Painter
3ds Max
3ds Max
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Maya
Maya

Productions

  • Question
    • Video Game
      Unannounced UE4 Game
    • Year
      2017
    • Role
      Art Director/Character Artist
    • Company
      Funcom Inc
  • Tsw cover
    • Video Game
      The Secret World
    • Year
      2012
    • Role
      Character Artist
    • Company
      Funcom Inc
  • Aoc cover
    • Video Game
      Age of Conan Unchained
    • Year
      2008
    • Role
      Character Artist
    • Company
      Funcom Inc
  • Bioshock infinite
    • Video Game
      BioShock Infinite
    • Year
      2013
    • Role
      Freelance Artist
    • Company
      Streamline Studios
  • 715085 318721 front
    • Video Game
      Pac-Man and the Ghostly Adventures
    • Year
      2013
    • Role
      Character Artist
    • Company
      Vicious Cycle Software
  • Ben 10 omniverse
    • Video Game
      Ben 10: Omniverse
    • Year
      2012
    • Role
      Character Artist
    • Company
      Vicious Cycle Software

Experience

  • Art Director at Funcom
    Durham NC
    December 2015 - Present

    I work with artists to set direction and pipeline for new projects as well as maintain consistent style for live games. I test new technology and research better processes. I also assist with asset production on all projects and create scripts to speed up workflow.

  • Character Artist at Funcom
    Durham NC
    March 2013 - December 2015

    Responsible for sculpting, texturing and skinning new player clothing and other cosmetic items in the store for the MMO The Secret World as well as Age of Conan. I also create all NPCs and monsters for new expansions.

  • Character Artist at Freelance
    January 2012 - March 2013

    - Fantasy Flight Games - Freelance Sculptor

    - Eat3D - Freelance Instructor

    - Icarus Studios - Contract Character Artist

    - Vicious Cycle - Contract Character Artist:

    - Streamline Studios - Game Artist:

  • Game Artist at Schell Games
    Pittsburgh PA
    January 2009 - December 2011

    Responsible for integrating Zbrush into the studio pipeline and created scripts to increase productivity. Created various character, prop and environment 3D assets and textures. Often designing an asset, taking it into full 3D realization, and then implementing the assets into the engine.

  • Contract Game Artist at BrainStem Games
    October 2007 - October 2008

    Created prop and ship 3D assets as well as model sheets, 3D environment illustrations, character and ship concepts for an unreleased title.